Ecosystem Simulation


Unity, C#


Gameplay programming, Simulation, Excel


~20 Hours


I made this project out of an interest in genetics and natural selection. My goal was to make a simulation that allowed me to observe how an organism's traits/genes change based on a few environmental factors. The organisms have to eat to stay alive and reproduce to sustain the population.
The genes of an organism define how fast it can move and how far it can see. But these traits come at a cost. Higher vision or speed values mean the organism will expend more energy and thus, eat more food.
For a more in-depth look at what is going on in this project as well as the results of the simulations, visit the Github Page: